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BGH6 Model in DD1
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PostPosted: Sat Mar 24, 2012 10:10 pm Reply with quote
GI_
Look who turned up in DD1 Laughing It's landowner1 from BGH6 Cool


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PostPosted: Sun Mar 25, 2012 4:43 pm Reply with quote
King-Donut
I can hear him hollering "git off ma land!"

He actually functions in DD1? That is awesome!

I still would like to get some of these BGH6/GSH hunter skins over to DD2 and TW.


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PostPosted: Sun Mar 25, 2012 5:59 pm Reply with quote
GI_
Yes, you can try it for yourself, just extract the landowner1 folder from BGH6/GameData/Animals.za and copy the folder into DD1/Models folder after ectracting Models from the Models.za folder.
Open AREA1 in DD1 with the nworld editor and save the map. This ensures you have the original map to go back to later.
Go to Objects/Enemies
Right click enemy01/Edit Properties
Edit the top property to read, INFANTRY 7 models/landowner1/landowner1.grn
Save the map and play it, there he will be, and 12 of him on the map Laughing
All maps that use the grn type file format should work in each other.
All later maps with the gr2 format won't work so you should be able to have anything from the hunting games as they all have grn files.
Perhaps we can get all the animals working in DD1  Laughing Turn it into a hunting game with Germans Laughing
If any of the hunting games can be played online then we could have DD1 maps running alive with deer and antilope etc' :roll:  :idea:


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PostPosted: Sun Mar 25, 2012 6:11 pm Reply with quote
GI_
The skins into DD2 should be easy as they are laid out the same.
Take the examples. The 2 faces are laid out almost identical and the bodies are exactly the same layout.
Just have to manipulate some gr2 files :idea:  Cool



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PostPosted: Mon Mar 26, 2012 3:57 pm Reply with quote
King-Donut
GI thanks for checking that out. Cool

I am going to talk to my production manager at work about taking a leave of absence to play video games and work on maps (not). Laughing Laughing Razz


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PostPosted: Mon Mar 26, 2012 9:04 pm Reply with quote
GI_
There is a way they say to convert grn to gr2 meaning i could convert all DD1 models to DD2. Tried it once in the gr2 viewer but it only gave me a gr2 model. No sign of the grn in the first place Sad
We need the rad tools Granny1 to Granny2 etc' to do a proper conversion.
At $15,000 i don't think it will be anytime soon. Laughing


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PostPosted: Tue Mar 27, 2012 4:50 am Reply with quote
Duke0196
— King-Donut wrote
I can hear him hollering "git off ma land!"


Laughing  

You'll need to give him a shotgun to complete the picture.  Very Happy


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PostPosted: Tue Mar 27, 2012 9:40 am Reply with quote
GI_
The models work in DD1 so perhaps the weapons will as well :idea:


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PostPosted: Tue Mar 27, 2012 11:05 am Reply with quote
GI_
Laughing All 4 landowners work in DD1 we now have 2 men and 2 women in the game as enemies Cool


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PostPosted: Tue Mar 27, 2012 12:31 pm Reply with quote
GI_
I now have 15 models all working in DD1 from BGH6, UDH2, AND GSH2.
the front row are all wearing the same clothing but with different faces, old and young, male and female.
The 4 from UDH2 back row left side all have a backpack on and if shot they drop it. Got to be in the animations.
Properties are=
NEUTRAL Models/landowner1/landowner1.grn
NEUTRAL Models/landowner1/landowner2.grn
NEUTRAL Models/landowner1/landowner2.grn
NEUTRAL Models/landowner1/landowner2.grn
NEUTRAL Models/player/hunter_camo1_orange.grn
NEUTRAL Models/player/hunter_camo2_snow.grn
NEUTRAL Models/player/hunter_camo3_forest.grn
NEUTRAL Models/player/hunter_camo4_desert.grn
NEUTRAL Models/player/female.grn
NEUTRAL Models/player/female_mid.grn
NEUTRAL Models/player/female_old.grn
NEUTRAL Models/player/female_young.grn
NEUTRAL Models/player/male_mid.grn
NEUTRAL Models/player/male_old.grn
NEUTRAL Models/player/male_young.grn



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